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The Washington Times Online Edition

Smart games challenge wits

Cammie Dunaway (right), vice president of marketing at Nintendo of America Inc., and snowboarder Shaun White demonstrate a new video game called Shaun White Snowboarding at the E3 Media and Business Summit. (Associated Press)Cammie Dunaway (right), vice president of marketing at Nintendo of America Inc., and snowboarder Shaun White demonstrate a new video game called Shaun White Snowboarding at the E3 Media and Business Summit. (Associated Press)

LOS ANGELES — Video games are getting smarter, with virtual enemies improvising during battles, story lines shifting on moral choices and in-game characters sending players text messages for help.

Titles unveiled at the just-concluded Electronic Entertainment Expo in Los Angeles feature artificial intelligence (AI) making in-game worlds more realistic and less predictable.

“There was a lot we had to do,” said Peter Hines of Bethesda Softworks LLC as Agence France-Presse tried the studio’s eagerly awaited Fallout 3 shooter game, set in a post-nuclear-war Washington.

AI software in Fallout 3 lets enemies change tactics depending on what players do.

“They are being smart about being in a combat situation,” Mr. Hines said.

The game also is designed so that players’ choices affect which computer-controlled factions become their allies or enemies.

Project Origin, an action-horror game built by Monolith Productions Inc. for Warner Bros. Interactive Entertainment Inc. boasts “vastly enhanced” AI that makes enemies act realistically and use environments to their advantage.

“See, he threw the car door open because it was the smartest way to take cover,” a Monolith developer said of an on-screen adversary while showing AFP the game.

“That isn’t scripted. He is figuring it out as he goes.”

Custom software built by Gearbox Software LLC for Borderlands video game generates a “near-endless” array of missions, enemies, environments and weapons.

Borderlands is an “evolutionary leap in game design and technology,” said 2K Games President Christoph Hartmann when it was announced that the title will be published by his firm’s parent company, Take-Two Interactive Software Inc.

Borderlands is set on a lawless planet called Pandora where bandits rove badlands with a “very ‘Mad Max’ vibe,” Gearbox President Randy Pickford said while demonstrating the game.

The video game’s software has generated more than 500,000 weapons and hidden them about Pandora, surprising even its creators.

“Wow, that’s a cool gun, and it has a blade,” Mr. Pickford said to a colleague playing the game. “You definitely want to pick that one up.”

Lionhead Studios built AI into an animated dog that serves as an enviable companion for players of Fable 2, according to the firm’s creative director, Peter Molyneux.

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