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More important, younger players will not actually grasp that they are involved in a physics lesson mixing geometry and engineering principals, so parents can jump in with some added lesson planning tied to the action.

Age range:So far, this adult has made it through 24 levels of play after hours and hours of effort. Some puzzles take just a few minutes and moves, while others take much longer and a seemingly unlimited number of actions. It requires the brain power of at least a 10-year-old to really appreciate the game.

Joseph Szadkowski’s ROMper Room is a place for children and their parents to escape the world of ultraviolent video games and use that gaming system or computer to actually learn something while having fun. Send e-mail to jszadkowski@washingtontimes.com.