- Obama military strategy too weak for future security, panel reports
- Sen. Tom Coburn vows to slow down budget-busting bills ahead of recess
- Obama fantasizes about more executive power, signs new order on federal contractors
- Clintons call Klein, Halper, Kessler ‘a Hat Trick of despicable actors’: report
- Boehner accuses Obama of ‘legacy of lawlessness’
- Pro-marijuana group claims responsibility for Brooklyn Bridge flag swap
- Young adults shun Obamacare mostly due to cost: survey
- Stabbing attack on transgender girl, 15, was ‘bias motivated,’ police say
- LGBT adults still lean overwhelmingly toward Democratic Party
- Lawmakers rattled by Syria genocide horrors, call on Obama to act
HAGELIN: Video-game violence against women
Question of the Day
Culture Challenge of the Week: Misogynistic Video Games
Karen's 9-year-old son came home from a birthday party at a locally owned "family fun" center with plenty to tell. The party was great, especially the laser tag and the pizza. But he didn't like the arcade games, one in particular.
"It had, like, men hitting girls," he said. "Beating them up and killing them. I didn't like it."
Karen was appalled, first that a facility that depends on family patronage would even have such a game and, second, that this violent, misogynistic game was being played by young children.
While she was proud of her little boy's good instincts — he had been disturbed enough by what he had seen to tell her about it — she was devastated over the on-screen violence he had witnessed and had recalled with exacting detail.
Karen, for her part, felt powerless to protect her son. It had never occurred to her that such a "game" could have been part of a family restaurant at a supervised birthday party. Is there any place truly safe for children?
When Karen complained to store employees, they displayed a disturbing lack of concern, replying that parents should supervise their children better if they did not want them playing the games. Karen resolved that, absent some changes, her son would no longer attend parties in that facility.
Was she overreacting? I don't think so.
Real-world violence brutalizes women and girls here and in other cultures. It's tragic. Sensationalizing it, or worse, making a game about it, only guarantees it will grow. America seems headed in that direction.
The Parents Television Council produced an excellent report in 2009 on the spike in TV shows that depicted violence against women and teenage girls. Indeed, the overall increase in violence against young girls and women far outstripped the increase in general TV violence. Worse, the violence toward women was more graphic than ever, showing beatings, rapes, torture and worse.
Research shows that repeated images of violence toward women — even virtual images — can normalize the violence and desensitize viewers to it. Worse, gaming allows the viewer to "try out" those behaviors on the screen, to experience the rush of adrenaline while they simultaneously overcome their natural inhibitions against hurting women and girls.
Last month, the video-game company Gearbox Software held a news conference touting its much-anticipated release Duke Nukem Forever. That the news conference was held in a rented-out strip club should tell you something. The pre-released game segments are raunchy — no surprise — but the game also features a multiplayer segment called "Capture the Babe," which was not pre-released. Reviewers have described the segment as a takeoff on the children's game Capture the Flag.
Instead of a flag, however, the player kidnaps a woman and slaps her around a bit if she resists in fear.
How to Save Your Family: Speak Up
Many parents pay no attention to the content of video games they allow into their homes. It's way past time to smarten up and protect our children from the adults who seek to manipulate them and their worldviews through "innocent" games.
Unless we speak out, our children may be exposed to such trash when we least expect it — in stores, arcades and in the homes of their friends.
Karen took the right steps to defend her son's innocence — and to insist on respect for women. She asked that the game be removed from the open area, and when employees refused, she vowed to take her business elsewhere.
She also opened a conversation with the parents who had hosted the birthday party — who had been completely unaware of the situation. Like Karen and the vast majority of other parents, they had never thought to check on the video games' content because they had assumed a "family fun" arcade would be safe for, well, families.
Even though the particular employees Karen contacted proved unresponsive, she isn't stopping there. She has scheduled a conversation with the manager. She's going to let him know the restaurant's family-friendly reputation is on the line and that she plans to notify other parents of the problem.
Finally, within our own families, let's celebrate the dignity of women and uphold a standard that insists on respect for all women — even characters in a virtual world.
• Rebecca Hagelin can be reached at rebecca@howtosave yourfamily.com.
© Copyright 2014 The Washington Times, LLC. Click here for reprint permission.
TWT Video Picks
Both parties recognize the Democrats' scam
- Inside the Ring: Israel surprised by Hamas tunnel network
- Army's 3-D printed bombs to create 'a whole new universe' of lethal capabilities
- Chicken pox outbreak puts illegal immigrant facility on lockdown
- GOP leaders delay border bill, leave Obama in control
- Report: 40% of weapons sent to Afghanistan are unaccounted for
- CRUZ: A tale of two hospitals: One in Israel, one in Gaza
- Bill Clinton audio surfaces from Sept. 10, 2001: 'I could have killed' Osama bin Laden
- CIA admits improperly hacking Senate computers in search of Bush-era information
- Israel surprised by Hamas tunnel network
- Colorado poll shows women tuning out Democrats' 'war on women' strategy
Obama's biggest White House 'fails'
Celebrities turned politicians
Athletes turned actors
20 gadgets that changed the world