LOS ANGELES (AP) - Computer animation has a problem: When it gets too realistic, it starts creeping people out.
Most recently, moviegoers complained about the near-realistic depiction of humans in Disney’s 3-D flick “Mars Needs Moms.”
A theory called the “uncanny valley” says we tend to feel attracted to inanimate objects with human traits, the way a teddy bear or a rag doll seems cute. Our affection grows as an object looks more human. But if it looks too human, we suddenly become repulsed.
Instead of seeing what’s similar, we notice the flaws _ and the motionless eyes or awkward movements suddenly make us uncomfortable.
“Mars” may have plunged to the bottom of this valley of fear.
“People always comment on things feeling strangely dead around the eyes,” said Chuck Sheetz, an animation director of “The Simpsons” and a professor at the University of California, Los Angeles. “If it gets too literal, it starts to feel false or has a strange effect.”
Skin texture that is slightly off can especially leave people feeling unsettled, said Patrick Markey, a psychologist and director of Villanova University's Interpersonal Research Laboratory.
The near-realistic animation style championed by producer Robert Zemeckis uses motion-capture technology, where actors are covered with dots and skin suits and have their performances captured on computer. The dots provide the frame, and the rest is filled in with computerized graphics.
“Mars” creates humans that are more realistic and detailed than Zemeckis‘ earlier attempts in such movies as “Beowulf” and “The Polar Express” _ which were also criticized for inviting this discomfort. The greater detail might have made things worse.
Doug McGoldrick, who took his two daughters to see the movie, said the faces of the main characters “were just wrong.” Their foreheads were lifeless and plastic-looking, “like they used way too much botox or something,” said the 41-year-old photographer in the Chicago suburb of River Forest, Ill.
Marc Kelley, a 32-year-old pastor in Allegan, Mich., who went with his two young children, said he found the renditions of characters “all annoying in their own way.”
Indeed, when the mother of the main character Milo mentioned the word “zombies” at the start of the movie, it conjures up a feeling that the characters themselves are undead.
Animation experts say the key to success is to be only authentic enough to tug at our heart strings.
The best example of this was “Avatar,” the 2009 blockbuster that made $2.8 billion in theaters worldwide. The humanoid, but blue-bodied Na’vi were alien enough not to trigger our inner rejection mechanism.
“My own personal opinion is try to stay away from photo-real with a human,” said Greg Philyaw, the business development director at Giant Studios, which captured the performance of human actors for their digital re-creation in “Avatar.” “Subconsciously you know what you’re looking at isn’t quite right.”
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