With no disrespect to Telltale Games’ wonderful episodic interactive story tied to Mr. Kirkman’s work, this much purer action game dispenses with the angst ridden choices tied to the human drama and sticks to the most important task at hand, strategically killing lots of walkers to survive.
Sure, that takes away most of the macabre charm of Mr. Kirkman’s introspective prose in the comic books, but it’s a cathartic release for fans that lovingly endure the emotional roller coaster ride on the AMC television show and in the pop art.
This top-down, squad-based shooter tosses a solo player into a very comics authentic, three-dimensional world starring Deputy Sheriff Rick Grimes and his not so merry band of humans.
The game’s first episode, titled “Days Gone Bye,” takes its name and settings from the early story arc of the books and offers eleven chapters (missions) of fun.
A tutorial immediately puts a player in control of a tiny Mr. Grimes (with ten-gallon hat on head) as he walks out of his hospital room, needing to escape the flesh eaters.
He utilizes an axe and pistol along with a handy ability to deliver headshots to the aggressors with his pistol.
Our hero automatically attacks when in range of his foes and collects ammo and supplies (to upgrade attributes), designated as boxes or circular yellow icons during his breakout.
Eventually, a player will get in and out of Atlanta while new familiar companions are unlocked by collecting a certain number of those valuable supplies.
The iPad touch screen offers tight navigation with a swirl of fingers used to look around environments (especially the back alleys), a pinch to zoom and a drag to alter the camera.
Characters move one at a time with taps on the screen and groups can move together with a finger held on an area.
Each hero has weapons to employ against the undead and a special ability that regenerates over time.
For example, Andrea has a rifle and crow bar (easily swapped with the tap of a button), can camouflage her friends to move among walkers (just by standing by them) for a short time and provides a team bonus that let’s the group enact their special moves more often.
With a cell-shaded design style ripped from the comic’s illustrated pages and artist Charlie Adlard’s work, The Walking Dead: Assault is a dreary, atmospheric virtual world of horror often splattered with the blood of the recently killed undead.View Entire Story
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A graduate of Northwestern University with a degree in communications, Joseph Szadkowski has written about popular culture for The Washington Times for the past 17 years. He covers video games, comic books, new media and technology.
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