- Tornado rips off roofs, downs trees near Boston
- GOP: Environmental rules keeping agents from accessing border
- John Kerry: Millions displaced by religious fighting in 2013
- Federal appeals court rules against Virginia’s gay marriage ban
- White House says Russia ‘losing’ war in Ukraine
- Hamas turns to North Korea for weapons deal, Iran for money
- Syrian casualties surge as jihadis consolidate
- U.N. rights chief: Flight MH17 downing possible war crime
- Attack on park in Gaza war kills 10, mostly children
- Calif. protesters to block Israel-owned ships at Port of Oakland
Zadzooks: The Dark Knight Rises, toys and collectibles review
Question of the Day
A look at toys and collectibles devoted to “The Dark Knight Rises.”
The Bat (Mattel, three AG13 button-cell batteries included, ages 4 and older, $31.99) - Roughly 12 inches long and with a handle that makes it look sort of like a Dustbuster, this multifunctional toy mimics the new flying vehicle in Batman’s latest film.
The black beauty offers missile launchers (a pair of projectiles are included), a rocket-firing sound effect, spinning propellers on its bottom and a cockpit with a clear plastic canopy to hold any of the action figures from the 4-inch Batman line.
This role-playing dynamo’s secret weapon is a 4-inch-long, soft foam version of the Dark Knight (with wings spread) that is loaded into an area behind the cockpit. The child clicks a button, a cover pops up and out shoots the hero who glides perfectly about 6 feet into a pack of thugs (thugs sold separately).
Parents will appreciate that it works perfectly with no help required, but the price might inhibit their enthusiasm.
Catwoman (DC Collectibles, $79.99) - Admirers of Anne Hathaway’s portrayal of Gotham City’s famous cat burglar can appreciate her forever through a pricey, though beautiful, statue featuring her walking down a concrete staircase.
Sculpted by Dave Cortes, the hand-painted, cold-cast porcelain masterpiece stands 7 inches tall and reveals the villain in her skin-tight black costume with silver stiletto heels popping from her shiny leather boots, mask, shiny gloves and famed feline ears. The solid base features just the hint of a bat carved into the concrete wall that Catwoman rests her hand upon.
I’ll also mention an even more impressive Bane statue from Mr. Cortes and DC Entertainment ($79.99). The hand-painted brute stands atop a bat-themed base with an arm raised, holding the cowl of his mortal enemy. Highlights, such as the villain’s strained arm and neck muscles, along with extremely detailed paramilitary vest, pants and boots, add to the micro-masterpiece’s charm.
Nitro Speeders Tumbler (Mattel, Requires four AA batteries, for ages 8 and older, $29.99) - The latest version of the Dark Knight’s famed Batmobile is shrunk to less than 2 inches long and transformed into a sturdy, RC vehicle packed with power.
With help from the gold-colored, pocket-sized remote control that acts as both storage case and charger, owners plug the car into the controller using the tethered cord. After about 25 minutes, they get close to a 30-minute charge to zip around on hardwood floors and low-pile carpet. Just keep the car within a 15-foot range for maximum control.
Indoor use works better than outdoors (the slightest road debris flips the car), accelerating forward is exhilarating, reverse can have issues (especially on carpet) and tight turns as well as slick spin-outs work great for this micro vehicle. However, I could have used rubber front tires to cut down on any control issues.
Venom Menace Bane (Mattel, ages 4 and older, $9.99) - Found under the QuickTek lineup of action figures, this 4-inch-tall villain from “The Dark Knight Rises” arrives with a case-like structure that will quickly equip him with a pair of Gatling guns. After the weapons and harness are jammed up into the case, the owner crams Bane into the unit and snaps down a button to push Bane out with guns attached to his shoulder.
The bad news: This is a clunky experience with an action figure that offers only five points of articulation. The better news is the Batman lineup of cowls including Combat Claw, Missile Armor, Tank Blaster and Flight Strike (spinning propellers) work really well and offer a much better role-play opportunity.
I’m finding it hard to buy into the extended-play potential of this concept, but younger testers seemed smitten by the results.
© Copyright 2014 The Washington Times, LLC. Click here for reprint permission.
About the Author
A graduate of Northwestern University with a degree in communications, Joseph Szadkowski has written about popular culture for The Washington Times for the past 17 years. He covers video games, comic books, new media and technology.
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