The gaming world’s most-famous, bald-headed curmudgeon returns to smite all mythical evildoers across Greece in the third-person adventure God of War: Ascension (SCEA and Santa Monica Studios, Rated Mature, reviewed for the PlayStation 3, $59.99).
Let’s stick a player in control of the mighty human in the early days of his tragic life, having recently been tricked into killing his wife and child, and before he had the powers of, wait for it, a God of War.
As the lore goes, to delve out the wrath of the always-bickering Primordials, the Furies were brought forth. These enforcers of the gods captured the great Spartan general for his insolence, and after Kratos escapes, it’s an epic tale of revenge that even Quentin Tarantino and Robert Rodriguez combined could not have imagined.
As always, it begins with an exhausting epic boss battle against a multistory tall creature, a possessed Hecatonchires. About 45 minutes of action to finish off the hands-on kind of guy, and the rampage continues through more massive battles where our hero can appear the size of a pea onscreen, dwarfed by the gigantic landscapes.
In a perpetual state of seethe, this Ghost of Sparta rampages on Centaurs, Chimera, Satyrs, Elephantaurs, Gorgons and Harpies and Manticores ripping out entrails, splitting them in half and stomping them into early, permanent retirement.
As in previous games, our pale pal uses his chain tethered Blades of Chaos to deliver most damage as he collects multicolored orbs (expelled by dead enemies or hidden in chests), Gorgons Eyes, Phoenix Feathers, solves the occasional environmental puzzle and performs such stunts as riding a Cyclops before splitting it open like a gutted pig.
Do I care this brute now owns the Amulet of Uroborus and can reconstruct a bridge from the rubble or bring down the same structure like some M-rated version of a Lego video game?
Not really, but it is a cool addition. Do I appreciate a new disarmament system that allows me to collect spears, shields cleaves and swords from my soon-to-be-dissected foes.
Sure, and I liked the more intimate combat mini-games where grabbing an opponent in tandem with pummeling them leads to some grotesque results.
Once Kratos’ ascension (get it) through the massive statue of Apollo begins, the action takes an outrageous hack and slash, wildly cinematic turn of dynamism fully powered by fire, electricity, ice and souls of Hades.
It will find a player overloaded with powers and toweling off early and often while partaking in its brutality.
So what else is new?
That’s not rhetorical, as what’s also really new is the multiplayer option.View Entire Story
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A graduate of Northwestern University with a degree in communications, Joseph Szadkowski has written about popular culture for The Washington Times for the past 17 years. He covers video games, comic books, new media and technology.
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