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- Sebelius calls for review of Obamacare rollout woes
- American dream dying, but many see free market as solution: Poll
- Air Force base in South Carolina boots Nativity scene
- Israel poised for a $173M boost from the U.S. for missile defense
- Leon Panetta named as source of ‘Zero Dark Thirty’ scriptwriter’s information
- Mandela service sign language interpreter: ‘He made up his own signs’
- Pope Francis named Time’s ‘Person of the Year’
- Ben Affleck: Fundraising for Democrats started to ‘feel gross’
- Vladimir Putin orders military to boost presence in Arctic
Zadzooks: Resident Evil: Revelations review (Xbox 360)
A legendary survival horror franchise serves up a terrifying case of deja vu for veteran gamers amidst another mutant virus outbreak in Resident Evil: Revelations (Capcom, rated Mature, reviewed with Xbox 360, $49.99).
This faithful port of a third-person shooter, previously available for Nintendo’s 3DS handheld-gaming system last year, gets a high-definition, video-and-sound upgrade and is now available for all of the major entertainment consoles including Microsoft’s current system.
For those unaware of the 3DS release, the story takes place in the Resident Evil canon between the fourth and fifth games, It weaves multiple plot threads together involving a mysterious terrorist group and its unleashing of the T-Abyss virus in an episodic adventure that fans of “The X-Files” will admire
A solo player controls one of a pair of BSAA (Bioterrorism Security Assessment Alliance) agents as they investigate locations ranging from a seemingly abandoned luxury cruise ship to the doomed floating city of Terragrigia and mountain caverns.
The action comes alive through a character’s over-the-right-shoulder perspective and during exploration of many a dimly-lit hallway and claustrophobic rooms.
A player finds himself in a deadly fight using firearms, explosives and melee combat against numerous gooey, oozing, grisly and very resilient monsters (reference John Carpenter’s “The Thing”) on the prowl.
Most important, fans of Resident Evil get a back-to-the-basic approach including not enough bullets or healing herbs to survive in some tense and haunted house-style scenarios.
As I reported back in 2012, I appreciated the eye-popping version of the 3DS game even if confined to a 3.5-inch-wide screen. However, I longed for a larger experience.
To see more of the detail in its current presentation on a 50-inch-wide television screen (the cruise ship’s dining hall and promenade deck are stunning) is a welcomed reason to re-appreciate the horror.
It’s also much easier to find and analyze items using a handy tool called the Genesis scanner, a useful component to securing important stuff (like keys) and garnering upgrades as the game progresses.
Although, the load times are sluggish and the graphics take a step back when compared to other current generation survival horror games, the look is perfectly Resident Evil and still manage to impress.
I’ll put on my wish list that it would have been great to have a true cooperative mode in the story.
Capcom does throw in a few goodies to the console version of the game including new monstrosities such as the Wall Blister and an added difficulty level known as Infernal.
Additionally, multiplayer fans will be happy to know that the survival mode Raid is back.
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About the Author
A graduate of Northwestern University with a degree in communications, Joseph Szadkowski has written about popular culture for The Washington Times for the past 17 years. He covers video games, comic books, new media and technology.
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