- Selfies gone too far? N.Y. woman snaps photo in front of suicidal man on bridge
- Rob Ford gets D.C. sports radio gig: Toronto’s crack-smoking mayor will make NFL picks
- Israel mulls gift of West Bank land to Palestinians
- Stocks gain as investors weigh economic news
- Doctors say ‘profound’ new HIV treatment may prove the cure
- Mexican truck with radioactive load stolen
- NYPD head Ray Kelly wins big retirement perk — a $1.5M tax-paid team of bodyguards
- Pentagon weighing ‘second start’ for overexposed youth in social media
- Libraries to feds: Stop spying on us
- Britain eyes new powers to thwart Islamic extremists
Zadzooks: Fuse review
Cover-based, co-op chaos for the mature gamer
Question of the Day
Four elite agents work together to stop a terrorist organization from abusing an alien energy source in the third-person adventure Fuse (Electronic Arts and Insomniac Games, Rated Mature, reviewed for Xbox 360, $59.99).
Harnessed by this somewhat generic story, the explosive sci-fi shooter gives up to four players control of misfit stereotypes packing interesting armaments.
I’ve got to admit it folks, after the already bountiful year of shooter-style games, I’m not very enticed to embrace another round of endless firefights and stopping nefarious plans of world domination.
That is if it can also capture a social segment of gamers looking to cooperatively, as well as creatively, slaughter the minions of the paramilitary Corporation Raven and rejoice at their successes
Our pointed plot explores the use of harnessing the alien-derived Fuse energy source that can combine with weapons and humans with intriguing results.
Life begins with a decision of who to control among the four members of the covert organization Overstrike 9. Each has skills to offer the team.
Take Dalton Brooks, a sarcastic, former Marine with a heavy-duty assault rifle in one hand and a Magshield in the other. That shield spouts a Fuse-infused force field that can protect his fellow agents and send out shockwaves to crush enemies. He can also position stationary shields as his skills progress.
Or, meet Jacob Kimble, a former LAPD homicide detective known for his vigilante tactics. Kimble eventually wields a crossbow called the Arcshot loaded with superheated bolts of a Fuse and mercury mix that can melt away an opponent or a group of opponents.
Next, the assassin Naya Deveraux handles a Warp Rifle that produces tiny black holes to suck the bad guys into and also has a cloaking device to sneak around locations.
Rounding out the team is Isabelle Sinclair, a technology expert and medic with the ability to set up healing beacons. She wields a Shattergun that encases enemies in a melanite crystal causing one ugly death as they shatter when her team let loose with a hail of bullets.
For the majority of missions, I stuck with Jacob. I carried a pistol, grenades and a sniper rifle (nicknamed the Harbinger). The rifle handled long-distance attacks that also complemented the Arcshot. Shooting those mercury bolts as traps to fry any nearby enemies was especially effective and as they began to liquefy, my trusty rifle relieved them of their misery.
During the majority of the action, agents blast away at enemies culled from a Halo death match or a Star Wars’ Stromtrooper parade and include flame-throwing maniacs called Elites, jet-packing troopers, cloaked killers, exoskelton-wearing brutes and Transformer-like Enforcer drones.
Don’t worry if you get tired of your initial team member choice. The game mechanics allow a player to Leap like a possessed spirit over to any other character not controlled by a real friend at any time.
Fuse also offers a generous supply of customization tied to skill trees for each warrior and perks for the group with points accumulated (for completing objectives) getting spent on the upgrades.
© Copyright 2013 The Washington Times, LLC. Click here for reprint permission.
About the Author
A graduate of Northwestern University with a degree in communications, Joseph Szadkowski has written about popular culture for The Washington Times for the past 17 years. He covers video games, comic books, new media and technology.
- Zadzooks: Angry Birds Star Wars review (Wii U)
- Zadzooks: Batman: Arkham Origins review
- Zadzooks: The Wolf Among Us – Faith review
- Zadzooks: Beyond: Two Souls review
- Zadzooks: Star Wars: The Black Series, Luke Skywalker figure review
Latest Blog Entries
By Tom Harris and Madhav Khandekar
Bad science puts rich nations on the hook for trillions in climate liabilities
- Hola: Boehner prepares to push amnesty bill through House
- U.S. drops 2,000 mice on Guam by parachute to kill snakes
- Kill team: Obama war chiefs widen drone death zones
- MILLER: Obamas EPA closing smelter will not affect ammunition supply
- Issa: FBI impeding inquiry into IRS targeting of conservative groups
- CARSON: Getting to the top by starting at the bottom
- Westboro Baptists slam actor Paul Walker: He's 'in Hell'
- Last call: State Dept. bought $180,000 in liquor before shutdown
- Apple wins facial recognition patent for iPhone 6
- Harry Reid gives some staffers a pass on Obamacare
Independent voices from the The Washington Times Communities
The cold hard truth about politics in America today and the state of this once great nation.
Never apologetic. Never afraid. Lieutenant Colonel Allen B. West joins Communities to bring tales from the biggest Foxhole of them all, the one inside the Beltway.