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Unfortunately, the game bogs down with extended-cut scenes, which work well for pacing its occasional cinematic payoffs but not for any gaming purist.

In fact, expect “Call of Duty”-style game fanatics to be nauseated by the decision-making maelstroms and lack of traditional mechanics as they slog through bursts of boredom, terror and excitement.

However, the methodical plot development choices will fascinate the more casual gaming human entranced by the gorgeous visual design and familiar with Telltale Games’ The Walking Dead series.

Despite much more story than action, it’s hard not to appreciate the motion-captured, pixilated performance art of Beyond: Two Souls that continues to fuel an evolution that attempts to blur the line between film and game.

Note: Don’t like using a traditional game controller? I’ve got an app for that. A player can install Beyond Touch on his favorite Android or iOS device (such as an iPad) and communicate with his PS3 via a Wi-Fi network to play the game using a device’s touch screen. This clever gimmick works well for Jodie’s movements but fell flat for me when trying to handle Aiden, especially during the more intense, combative situations.

Parental advice: The ESRB (Entertainment Software Rating Board) — after watching Aiden strangle a SWAT team member, posses a pilot to crash his helicopter and control a soldier to shoot his teammates to death — decided to label this game in “M” and that stands for mature. Gamers only 17 years and older need be a part of Beyond: Two Souls. Although, I found the game’s violence level much less than an average late-night television show such as “Sleepy Hollow,” “American Horror Story” and  “Grimm,” it’s still an “R”-rated movie, and parents should decide if their 15-year-old should buy a ticket.