- ISIL creates all-female brigade to terrorize women into following Sharia law
- ISTOOK: Obama wants to be impeached
- Obama to Latin leaders: Help with border
- Military bans troops from Baptist church event honoring ‘God’s Rescue Squad’
- ‘Pocket drones’: U.S. Army developing tiny surveillance tools for the next big war
- Belgian cafe posts sign: Dogs allowed, but Jews stay out
- Gen. Dempsey: Pentagon studying Russian readiness plans not viewed ‘for 20 years’
- John McCain: Botched, two-hour execution of murderer is ‘torture’
- House GOP ready to move border bill
- Bomb squad called after live WWII artillery washes on Cape Cod beach
An unpaid bill leads to costly video game battle
Question of the Day
LOS ANGELES (AP) - James Carl was asleep when the first shot was fired.
As he slumbered away in Costa Mesa, Calif., the 29-year-old banker’s virtual space fleet was under siege early Monday morning in what’s become the most destructive and expensive battle in the 10-year history of “EVE Online,” the gargantuan online sci-fi video game.
“EVE Online” - with more than 500,000 players from around the world piloting starships, trading goods and engaging in galactic espionage - utilizes its own in-game currency, and Carl expects the damage from Monday’s conflict to be the game equivalent of about $500,000 in real-world cash, based on data compiled from within the game.
The skirmish first erupted after a member of Carl’s coalition missed a payment to protect an area that’s been used as a staging ground for a war raging between Carl’s Pandemic and N3 coalition versus CFC and Russian forces.
“Supposedly, it was set up for auto-pay, just like any other bill in real life, but either that didn’t happen or the money wasn’t in the wallet, and then everything just escalated out of control from there,” said Carl. “The dust is still settling on that issue. Everyone is just focused right now on fighting to try to regain control of the system.”
During Monday’s encounter, more than 100 Titan vessels were destroyed. The megaships, which are akin to the Death Star from “Star Wars,” are the largest ships in the game and are worth about $3,000 each in real-world money. The Titans also take months for gamers to build. That’s months in real time: a lot of nights, weekends and days-off actually spent constructing the virtual warships.
Carl was awakened by a messaging app on his phone used by alliance members alerting him that their system B-R5RB was under attack by rivals. He wasn’t scheduled to work in real life Monday, so he spent the entire day sending virtual ships into the fray. He said dozens of his alliance members took off work to join the fight, which is being waged by more than 4,000 players - and spectated by thousands more on the game streaming service Twitch.
It’s an unprecedented battle unique to “EVE,” which simulates a universe of more than 7,000 stars and whose virtual economy is linked to real-world money, unlike many other online role-playing games, such as “World of Warcraft” and “Lord of the Rings Online.”
“I’d be lying if I said our servers weren’t sweating a bit,” said “EVE Online” spokesman Ned Coker of CCP Games, the Reykjavik, Iceland-based video game developer who created the online universe. “Allowing players free movement wherever they want in a game with over half a million players means for some pretty tricky technological requirements.”
To compensate for thousands of starship captains battling each other online, Coker said CCP Games instituted what it calls “time dilation,” which slows down the game’s servers to about 10 percent of normal time, so players aren’t dropped and their commands are issued in the order in which they were received. Carl said it has made for a massive but slow battle.
“In many ways it’s a quintessential sci-fi experience, where thousands of people from all around the globe are waging a huge conflict that will have real repercussions on the politics, economy and social structures of a virtual universe,” said Coker.
The real-world value of “EVE” currency is based on an actual exchange rate set within the game, but the primary basis for value in the game’s virtual economy is the time and skill that gamers put into such concepts as the mining of minerals, the selling of goods and services, or the stealing of goods and money - just don’t get caught.
However, if players want a shortcut, they can put real-world money into the game to buy “EVE” currency and equipment, as determined by the exchange rate, but the money can only be exchanged from real to virtual.
“It looks like CFC is winning, but we’re hoping now that all of our U.S. players are online, we’ll turn the tide,” said Carl. “Whatever happens, we’ll keep going. 'EVE' is a universe full of grudges and constantly changing politics. If we were to lose, we’ll rebuild. Then, we’ll go back and start another war.”
TWT Video Picks
President wants everyone but himself to pay more
- ISTOOK: Obama wants to be impeached
- NAPOLITANO: What if our democracy is a fraud?
- 'We're coming for you, Barack Obama': Top U.S. official discloses threat from ISIL terrorists
- 'Pocket drones': U.S. Army developing tiny spies for the next big war
- Brian Kelly, Notre Dame ready for different route to title
- Russia shipping sophisticated weapons systems to Ukraine separatists
- Michelle Obama says money in politics is bad, asks donors for 'big, fat check'
- Ted Nugent loses second casino gig for 'racist remarks'
- White House readies for House GOP impeachment push: 'Foolish' to ignore
- EDITORIAL: Detroit's water 'spigot bigots'
Obama's biggest White House 'fails'
Celebrities turned politicians
Athletes turned actors
20 gadgets that changed the world
Fighting in Iraq