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What’s magical is Peter can look around a classic version of a comic-book store, read some books, look at some statues, browse posters (art from the game) and play a round of combat as Spider-Man using an old-time arcade machine.

That’s right, read comic books on a high-definition, wide-screen television, true believers, and have the ability to zoom in to every color-saturated panel.

Full issues of Spider-Man comics are available including the Spectacular Spider-Man No. 27 (volume 2 from 2003) offering a tear-jerking reunion with Peter and Uncle Ben, crafted by writer Paul Jenkins and drawn by Mark Buckingham.

Or, The Amazing Spider-Man No. 46 (volume 1 from 1967) featuring the origin of the Shocker written by Stan Lee and drawn by the legendary John Romita. It’s a corny read but still loaded with drama for Peter.

Fans can eventual read 14 pivotal comics as long as Spider-Man can find the book icons around the Big Apple.

Reading the fantastic, well-crafted Spider-Man sequential art really points out the game’s inability to offer a consistent story, simply crushed over and over again by the load times.

In addition, call me an old man here, but I was just as entertained by reading the books, swinging around the city and then stopping by Aunt May’s to look at some of Spidey’s costumes as slugging it out with the Green Goblin.

Clearly for me, the simpler parts of The Amazing Spider-Man 2 video game far exceed the clustered, combative sum. The action is adequate and has its moments with visuals looking pretty slick, though the entire package never evolves the superhero game.

I can live with that. I still had fun. I’m not sure fans used to the infectiously complex Batman: Arkham gaming franchise will have the same opinion.