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  • Get Out: Elevator to the Moon

    Until now, the predictions from imaginative mid-20th-century writers and scientists have provided a wealth of fodder for retro-futurist historians. But visual artists are now getting in on the game.

  • In "Einhander," released in Japan in 1997 and North America in 1998 for PlayStation, the player must help save Earth from vicious assaults by the moon. (Photograph provided by the Smithsonian American Art Museum)

    Gamers' letdown: Smithsonian's video-game exhibit scores low on interactivity

    A new exhibit at the Smithsonian American Art Museum is billed as "The Art of Video Games." Visitors will encounter beautiful production art, a chronological look at the major video-game platforms and their key games, tidbits of wisdom from various designers, and even a handful of games playable on giant public screens. What they won't find is much of a case that video games are, in fact, art.

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