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Topic - Dave Anthony
You awaken in a tiled room, strapped to a chair, hooked up to an intravenous drip and surrounded by TV monitors broadcasting images of numbers and your grizzled face. You're being interrogated by a shadowy figure from behind a glass wall who issues a stinging charge of electricity each time you brazenly dismiss his questions.
"It was a very deliberate choice," said Dave Anthony, director at Treyarch. "We want the player to immediately be able to relate to him. The first scene is very tense for the character. We thought that if the player himself was feeling what the character was going through right at the start of the game, it would really create a connection with the character."
"The emotional focus that we've given Mason is more than we've ever done before for a character in a 'Call of Duty' game," said Anthony. "As you go through the story, you will see how Mason's relationships with the other characters in the game change as you go back and forth from the interrogation room. You will actually realize how it all comes together."