- Democrat thwarts Nevada activist’s try to name peak after Reagan
- Congress ready to extend ban on plastic firearms
- Rogue reindeer runs from Santa, eludes police for hours
- Iran touts new laser that bolsters missile accuracy
- Satanists petition for statue at Oklahoma Statehouse
- Deadly N.Y. train derailment leads to Senate call for cameras at tracks
- WWII vet, 90, en route to Pearl Harbor event booted from flight
- SWAT team at Phoenix hospital as armed man clears emergency room
- Kim Jong-un’s uncle dragged from political meeting, booted from party
- Big storm dumps snow on East Coast, travel dicey
By Brahma Chellaney
Beijing's creeping aggression signals a challenge to U.S. presence in the Asian Pacific
Independent voices from the The Washington Times Communities
Topic - Dave Anthony
When the latest installment in the wildly popular "Call of Duty" video game franchise is released Tuesday, it will transport fans to a completely new place: the future. But setting half of "Call of Duty: Black Ops II" in the year 2025 could be the riskiest gambit yet for the successful shoot-'em-up series known for its relentless past-and-present realism.
You awaken in a tiled room, strapped to a chair, hooked up to an intravenous drip and surrounded by TV monitors broadcasting images of numbers and your grizzled face. You're being interrogated by a shadowy figure from behind a glass wall who issues a stinging charge of electricity each time you brazenly dismiss his questions.
At a few points in "Black Ops," the action will divide, allowing players to become Hudson and an SR-71 Blackbird pilot, but Anthony said the story line centers on Mason.
Anthony said that because of the game's free-roaming nature, developers needed to make sure Mason didn't spontaneously start to chat with someone who wasn't anywhere near him or blab particular plot points that hadn't come up.