"If we could have done anything different, we probably wouldn't have announced the game when we did," said Wilson. "We could have waited a little longer. We thought we were closer to release. We want people to get excited, but we don't want them to feel like they're strung along. We always try to have a dialogue with the audience and exceed their expectations."
"Every time I go to E3, I'm usually surprised," said Jay Wilson, lead designer of the role-playing game "Diablo III." "I expect to be surprised again. What I hope is that no matter what platform people are working on, no matter what new area that they're exploring, the most important thing is gameplay. If a game provides great gameplay, the platform doesn't really matter."