- The Washington Times - Monday, August 14, 2006

Note: This is final part of a three part series. Part one can be read here, and part two, here.

Even though Michael Dorn’s work is mightily highlighted in Paramount Home Video latest DVD set “Star Trek Fan Collective - Klingon” ($38.99), he does not provide a commentary track for his legion of Klingon fans anywhere on the four discs.

So here’s a chance to read what could never be heard. It’s part three of an interview with the man who brought Worf to life.

Q. Would you, if you could, change the course of your career or are you comfortable with your association with Lt. Worf?

A. I think they missed an opportunity in “Deep Space Nine” to break open the character, but they had other concerns with other characters and keeping a balance in the show. But they could have had him break out further.

They missed that opportunity and it would have been a great time for him to expand, and it would have made the show better.

The only other thing I would have done was to grow Troi and Worf’s relationship. It was a great relationship. Deanna Troi had great empathy; she was smart, feminine, all of things that Worf is not. Talk about opposites. That relationship would have been incredible; however the one between Jadzia Dax and Worf was great.

She was one of the most fabulous actresses to work with and when we got together, the stuff that they wrote had nothing to do with what we ended up with.

In “Deep Space Nine,” if they would have expanded the characters and the relationship. Worf and Dax spent more time in sick bay because their foreplay was so violent, and it would have been interesting to have seen what that was all about, but they did not mine that field.

Q. Do you have a favorite season from the Trek shows?

A. It was a little rocky at first, as people jockeyed for position as they got settled into their roles and the set. I had second thoughts at first, but my manager and agent got me to give it a year, and it all worked out.

The middle to the end where the best years for the character. For an orphan Worf had more relatives than anyone else. All of a sudden, I had a father, a brother, a son, a mate.

Q. Why did this cast work so well together?

A. It is a matter of people being extremely professional and it is all about the work not the ego. That and when you have all those great actors, you can’t help but come out with a great product, for whatever it is worth. Gene [Roddenberry] is the one that hired us, and he created another wonderful cast and he did a great job, put it together.

Q. Do you stay in touch with the cast?

A. Of course, I saw Gates McFadden the other day, I also saw Jonathan Frakes and I am having lunch with Brent Spiner today. I also see LeVar Burton often.

Q. You are a part of the collective of Pop Culture history. What are some of your favorite entertainment/pop entertainment culture pursuits - comic books, movies, television?

A. I like kind of edgy animation. The stuff I did for “Cow and Chicken,” that was fun, edgy and adult. However, a full circuit for me is working on the Warner Bros. cartoons. Bugs Bunny and those earlier cartoons were edgy, and with a lot of adult humor for their time. I had become a big fan of that and recently I was asked to work on Duck Dodgers which was a lot of fun.

There is also the odd stuff, like “South Park.” Patrick [Stewart] was also a “South Park” guest. I enjoy the odd stuff. For “South Park” it was only a few lines, but they wanted me on there.

Star Trek Update: Bethesda Softworks has signed all five actors, who portrayed Captains on the various Star Trek television shows, to provide voiceovers for its upcoming video game Star Trek: Legacy. The game (for Xbox 360 and PC) places the player in the role of an Admiral of over 60 authentic spaceships from the Trek universe.

Actors William Shatner (Captain James T. Kirk), Patrick Stewart (Captain Jean-Luc Picard), Avery Brooks (Captain Benjamin Lafayette Sisko), Kate Mulgrew (Captain Kathryn Janeway) and Scott Bakula (Captain Jonathan Archer) will be taking part in the virtual fun.

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