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It is not uncommon to hear about American youth placing near-last in international math and science competitions and how the whole country is falling behind in everything from nano to solar technology.
At the 13th annual March Madness for the Mind at the National Museum of American History on Friday, the best and brightest of America's young engineering minds were out to prove that not everyone is asleep at the switch.
On display - for only a day - were one high-school-based and 14 college-based inventions ranging from an electronic vest for autistic children created by a team from the University of Massachusetts Amherst to easy-to-assemble lanterns for Third World use by a team from the Cooper Union for the Advancement of Science and Art.
"The idea of this project is to help villagers become self-sustained," says Anurag Panda, a sophomore at Cooper Union and one of the inventors of the one-of-a-kind lanterns, reminiscent of a bird house.
The lantern invention and its goal of serving those less fortunate is typical of the inventions shown at the March Madness of the Mind, sponsored by the National Collegiate Inventors and Innovators Alliance (NCIIA).
"This is the millennium generation. It's an idealistic generation," says Phil Weilerstein, executive director of the NCIIA, a group sponsored by the Lemelson Foundation and the National Science Foundation. "Making a social impact is what drives them."
The lanterns are somewhat odd looking because, aside from the solar-powered battery and LED light, they're made out of scraps - soda cans and strips of plastic bags - found in villages in Ghana, Rwanda and Kenya, where Mr. Panda and his crew already are trying out the invention.
The crew gives the villagers a tool kit to make their own lanterns, which also ensures they'll know how to fix them when they break.
"Many organization give them lanterns and other items, but when things break, no one knows how to fix them. It's a big waste," Mr. Panda says. "But we give them the expertise and tools to fix these lanterns if they break."
The next step for the inventors is to find local entrepreneurs who can sell the kits - which include switches and circuits and cost about $5 each - and who can rent out tools, including hand drills, when the lanterns break. It can take villagers up to six months to pay for the kits.











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