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Nintendo cuts profit, 3DS not ready for Christmas
Fears have also been growing about the health effects of too much 3-D as some people have gotten sick looking at 3-D movies or playing 3-D games.
“We are not taking the success of the 3DS for granted,” Iwata told reporters at Makuhari Messe hall in this Tokyo suburb. “The value of the 3-D experience can be understood only by getting people to try it out.”
Nintendo said that several 3-D games were in the works including its trademark Super Mario games and “nintendogs + cats.”
Outside game developers were also preparing products, such as a 3DS “Biohazard” from Capcom Co.
The 3-D handheld version of “Metal Gear Solid,” from Konami Digital Entertainment, shown to reporters on the machine as a demonstration movie, but not in playable game form, presented vivid animation of jungle scenery, buzzing bees and a warrior’s hands, all in 3-D, inside the tiny screen.
The 3-D feature is adjustable by a button at the side so players can choose the amount of 3-D razzle-dazzle they want.
Nintendo said that wireless technology packed in the 3DS will allow owners to automatically communicate with passersby who also have 3DS, allowing them to trade avatar figures and combat each other in fighting games.
Nintendo did not disclose details of the wireless technology, but Iwata said it was beefing up connectivity for 3DS at Japanese fast-food chains, train stations and other spots for social networking as well as gaming.
Nintendo was among the earliest developers of 3-D technology. Its Virtual Boy, which went on sale in the 1990s, bombed, partly because of the bulky headgear required as well as the image being all red.
Iwata acknowledged that failure but said the company had learned from past mistakes.
“Players will be able to move freely around in virtual gaming space with our new 3-D,” he said.
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