- Sen. Harry Reid goes to hospital as a precaution
- Fla.’s Trey Radel exits rehab, ‘excited’ to resume congressional role
- U.S. nuclear general boozed it up, chased ‘hot women’ in Russia: report
- 45 Calif. students at one school test positive for tuberculosis exposure
- Rob Ford on women: Give them cash ‘and they are happy’
- Ku Klux Klan group holds recruitment meeting in Maryland
- Airport assassination: Mayor, 3 others killed at Manila airport
- Tea party-type lawmakers take mysterious, off-books trip to Mideast
- North Korea warns South: We’ll attack ‘without warning’
- Congress sends sweeping defense bill to Obama
Zadzooks: Far Cry 3 review
A ‘Fantasy Island’ for first person shooter fans
Question of the Day
The game also includes the obligatory multiplayer mayhem with up to 14 warriors taking part. It’s tuned for team play and excessive violence and partially differs from similar fare with a Battle Cry (used to enhance powers of an entire squad) and a Firestorm mode (burn an opponent’s headquarters and try to escape the evolving burn).
Additionally, an intriguing standout is a robust map editor that lets players build their own islands (more than 2,000 items to place) for sharing to the Far Cry community or create a solo level for the ultimate training course.
However, for something a bit more unusual, Far Cry 3 presents a four player, co-operative adventure set six month prior to Jason Brody’s predicament.
It’s pure rampage revenge with Tarantino intensity through six chapters. Players control characters such as a Scottish brute named Callum and a Russian hitman named Mikhail and engage the waves of computer-controlled enemies locally (with a split screen) or team up with partners online.
For gamers dazzled by Dead Island, Just Cause 2, Dishonored and Assassins Creed III, I consider Far Cry 3 a mandatory event. It plays out as one of the best — albeit uncomfortably brutal — games of the year.
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About the Author
A graduate of Northwestern University with a degree in communications, Joseph Szadkowski has written about popular culture for The Washington Times for the past 17 years. He covers video games, comic books, new media and technology.
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