The game also includes the obligatory multiplayer mayhem with up to 14 warriors taking part. It’s tuned for team play and excessive violence and partially differs from similar fare with a Battle Cry (used to enhance powers of an entire squad) and a Firestorm mode (burn an opponent’s headquarters and try to escape the evolving burn).
Additionally, an intriguing standout is a robust map editor that lets players build their own islands (more than 2,000 items to place) for sharing to the Far Cry community or create a solo level for the ultimate training course.
However, for something a bit more unusual, Far Cry 3 presents a four player, co-operative adventure set six month prior to Jason Brody’s predicament.
It’s pure rampage revenge with Tarantino intensity through six chapters. Players control characters such as a Scottish brute named Callum and a Russian hitman named Mikhail and engage the waves of computer-controlled enemies locally (with a split screen) or team up with partners online.
For gamers dazzled by Dead Island, Just Cause 2, Dishonored and Assassins Creed III, I consider Far Cry 3 a mandatory event. It plays out as one of the best — albeit uncomfortably brutal — games of the year.
© Copyright 2013 The Washington Times, LLC. Click here for reprint permission.
A graduate of Northwestern University with a degree in communications, Joseph Szadkowski has written about popular culture for The Washington Times for the past 17 years. He covers video games, comic books, new media and technology.
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