- Obama ‘cavalier’ in hiding foreign aid order, judge rules
- Prince Charles: Muslims are driving Christians from Mideast through persecution
- Gitmo’s first commander: Close the prison down
- Google’s newest photography find: Just wink and shoot
- Detroit’s Heidelberg art project hit by 8 fires in 8 months
- Pa. police pull people over for random DNA tests for feds
- NASA pushing hard to get back into space game
- Harvard student to face federal charges for bomb hoax
- Ronnie Biggs of ‘Great Train Robbery’ fame dies, 84
- Pope Francis wins another ‘Person of the Year’ — from gay rights magazine
Zadzooks: Dead Island: Riptide review – More familiar zombie bashing
The zombie apocalypse rages on in another tropical paradise through the first-person, survival horror game Dead Island: Riptide, Special Edition (Deep Silver and Techland, rated Mature, reviewed with Xbox 360, $49.99).
The surprise hit from 2011 returns with a sequel highlighting its four unassuming heroes — former NFL pro Logan Carter, one-hit rap wonder Sam B, desk clerk Xian Mei and bodyguard Purna — stuck again on a lush island crawling with flesh-eating ghouls.
An opening scene aboard a doomed military vessel sets the stage for the groups continued, unbelievably bad luck while introducing a fifth warrior, disgraced soldier John Morgan, who is a bit of an Australian Casey Ryback (Steven Seagal’s character in “Under Siege”).
Deep Silver offers little innovation to the latest brutal B-movie mix here but sticks with the frightening familiar by giving players a quest-laden, open world to roam and take part in the careful, experimental study of ways to kill the average virus-infected mutant.
It’s an ever-mounting list of kill possibilities, consider it akin to Forrest Gump’s Bubba Blue rattling off ways to prepare a shrimp … broiled, skewered, fried, etc.
This steady stream of decapitation, mutilation, stomping, crushing, exploding and burning play out against a set of nasty creatures that can erupt, spew acid vomit, charge and smash the ground like the Hulk.
Weapons remain plentiful (from nail guns to awe-inspiring meat mallets and Chinese war swords) while helpful workbenches scattered around the island offer the ability to craft, upgrade and repair them. Of course, that only happens by collecting and using cash and items scattered on bodies and containers around the island.
For an example of weapon depravity, those owning the Special Edition begin the fun with a BBQ Blade that features a sharp instrument for cutting combined with propane jets for roasting, and I don’t mean marshmallows.
Moments to appreciate include new weather effects that can cause a creepy rainstorm when least expected, using a boat on water inlets (yes, the ghouls pop out of the water), building barricades to keep the flesh-eaters out and frenzied hordes of zombies now attacking,
It’s hard to believe amidst the action, but life can get really monotonous on the island of Palanai after literally smacking and dissecting hundreds of zombies so many ways.
Side mission tied to gathering junk, a plot about a mad doctor trying to turn the virus into a bio weapon by harnessing the immunity of the survivors and some glitchy collision detection (zombies get stuck in objects) won’t inspire in the least.
Relief comes through the clever as well as deadly use of vehicles, balancing your stamina to survive or escape attacks and the early use of traditional firearms with the modified weapons.
By the way, I chose the John Morgan character, and the guy eventually finds bladed claws that Wolverine would admire. He even has a fury mode that turns the screen grey like he’s having a migraine as he strikes out with mindless ferocity.
Although a single player can conquer the bloody carnage, clearly, the enjoyment of the experience tethers on finding up to three other intelligent individuals to co-operatively band together online through its multiplayer mode.
Working as either as a planned team of executioners or just hanging out with a random group of fellow zombie killers, either case can be rewarding.
© Copyright 2013 The Washington Times, LLC. Click here for reprint permission.
About the Author
A graduate of Northwestern University with a degree in communications, Joseph Szadkowski has written about popular culture for The Washington Times for the past 17 years. He covers video games, comic books, new media and technology.
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