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In addition, each of Sly’s relatives are playable characters for certain jobs. It’s definitely fun to watch Rioichi spin his double canes or zip across traps with blinding speed.

Although, I wasn’t thrilled with the Tennessee Kid using a cane-shaped rifle and having to shoot his way out of a trouble. The target practice to open massive safe doors was different but blasting away at coyotes (albeit armed coyotes) slightly detracted from the Cooper’s stealthy myth.

As stated, a player has lots to do. He’ll spend probably four to six hours completing each episode and revisit each location for more hours to finish out collections of bottles, masks and treasures and cracking safes.

He can hang at the gang’s hideout and spend coins to upgrade character’s powers (at the online shop ThiefNet), play a game of table tennis or eventually replay Bentley’s hacking mini-game and admire treasures collected and costumes unlocked.

While talking costumes, Sly gets one for each episode that he can reuse while on the jobs. Take the clunky Samurai outfit that causes Sly to be slow moving but he can withstand flames and deflect fireballs or a prison uniform complete with chain and a giant ball for crushing objects and rolling on.

For a player to simply complete all of an episode’s jobs, take out a boss and move on to the next adventure is a great disservice to the hard work developers put into the title.

Please, take the time to admire the environments, often far more impressive than some of the puzzles, and, for example, meditate in the Japanese gardens with ponds and frogs while enjoying ornate stonework, tapestries and woodwork and bamboo.

Also, appreciate finding treasure pieces. The stuff not only looks great in the trophy room but also unlocks that arcade machine.

However, all is not perfect in Cooper’s world.

Since this is a game about reveling through time, I wonder why the load times for many of the areas are so painfully long. It could be a breaking point for an impatient child.

It was also difficult to remember all of the powers each character uses. They really accumulate toward the later part of the game and easily accessible cheat sheets would help.

Also, epic boss battles (reference the mercenary tiger El Jefe for starters) often relies on memorizing attack sequences from the mighty foes as well as trial and error and that plays well to younger children but will get a bit tedious to more skilled gamers.

Additionally, a player spends plenty of time breaking stuff and beating on defenseless creatures such as chickens, lizards, rats and piggies to collect extra coins.

Those rampages compounded with the warnings on dangerous traps about “instant death,” plenty of shooting and accidental electrocutions (that Wile E. Coyote would not fondly remember) and this is a game that might be a bit too aggressive for some parental unit’s liking.

Still, those points aside, Sly Cooper: Thieves in Time does deliver a well-crafted and affordable world for the 11-year-old to interact within and will satisfy fans of the legendary raccoon.

Story Continues →