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Zadzooks: Tomb Raider review
A young Lara Croft makes her brutal and triumphant return
Once a player makes it through the 20-hour or so storyline, it’s definitely worth going back into this forested and ruin filled wonderland to find hidden tombs to explore, and to find many bonus items and documents that expand upon the plot.
So be it. It’s up to four-versus-four, third-person, online action as teams choose between Lara and her shipmates (called survivors) or the Solarii (evil islanders).
Matches involve defending radio transmitters (while the opposition tries to turn them on), finding medical supplies or a free for all, without teams, where killing everyone is encouraged.
For the multiplayer time, being a Solarii was much more fun with some organic, fiery weapons at my disposal and traps to set against the opposition. It remains to be seen if serious gamers will care.
However, the solo player experience in the rebooted Tomb Raider is Hollywood eye candy at its franchise’s finest while giving players a reason to experience the legendary Lara Croft at her most vulnerable as well as bloody brutal.
Parental advice: The ESRB (Entertainment Software Rating Board) — after watching Lara get strangled, shot in the throat, chewed on by a wolf and hacked to death — decided to label this game “M” and that stands for mature, adults 17 years and older need only explore this Tomb Raider. Humans can die in terrible ways here; shooting an enemy in the face at point-blank range is actually rewarded. So don’t let your 13–year-old cajole you to simply “remember the movies, Dad? Those were PG-13. How violent can a girl looking for relics be?” The game delivers stark brutality that embraces the darker sides of humanity.
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About the Author
A graduate of Northwestern University with a degree in communications, Joseph Szadkowski has written about popular culture for The Washington Times for the past 17 years. He covers video games, comic books, new media and technology.
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