- The Washington Times - Tuesday, December 8, 2009


1 - They weren’t the better team.

2 - They can’t win them all.

3 - They weren’t favored but played an inexcusable first half.

4 - They were the better team but still lost.

5 - They gave the game away.

WEEK 1 - N.Y. GIANTS (23-17)

Summary: The Redskins fell behind 17-0 after the offense started punt-punt-interception-fumble, but they used a trick play and field goal to enter the fourth quarter trailing 17-10. The Giants averaged 5.8 yards a play and sacked Jason Campbell two times.

Misery level: 1. A tough assignment opening up at the defending division champions, although the loss looks a little worse now.

WEEK 3 - DETROIT (19-14)

Summary: A length-of-the-field drive to start the game ended with a failed fourth-and-goal at the 1. From there, Detroit took control, building leads of 13-0 and 19-7 on its way to breaking a 19-game losing streak. The Lions posted 381 yards offense and were 10-for-18 on third down.

Misery level: 5. Coupled with a close win over St. Louis the previous week, it was another sign the Redskins weren’t very good.

WEEK 5 - CAROLINA (20-17)

Summary: The Panthers fumbled on their first play, and the Redskins capitalized on their way to a 17-2 lead. It didn’t matter. Carolina scored 18 points over the final quarter-and-a-half and ate the final 5:16 with a run-oriented drive.

Misery level: 4. The blown lead notwithstanding, the Redskins were the underdogs against a desperate Carolina team.


Summary: A complete disaster of a loss that included Campbell getting benched for the first time, the offense being unable to get into the end zone against the previously winless Chiefs and Jim Zorn being stripped of his playcalling after the game.

Misery level: 5. A terrible loss to a terrible team. The final stage of a perceived soft early schedule left the Redskins at 2-4 and Zorn cut off at the knees by management.


Summary: In the first game with a new playcalling structure, the Redskins respond by falling behind 27-7 and the defense began its penchant for allowing long touchdowns (67 and 57 yards). Campbell was sacked six times, and the Redskins committed six penalties.

Misery level: 3. The Redskins lost tight end Chris Cooley for the year with a broken ankle and turned in another Monday Night Stinker.

WEEK 9 - ATLANTA (31-14)

Summary: The Redskins stormed out of their bye week… by trailing 24-3 at halftime. They scored 14 straight points to get back in the game, but a 58-yard Michael Turner touchdown run clinched the Atlanta win. Running back Clinton Portis sustained a concussion.

Misery level: 3. An embarrassing first half resulted in speculation the team had quit on Zorn.

WEEK 11 - DALLAS (7-6)

Summary: Despite not running an offensive snap in the red zone, the Redskins entered the final three minutes up 6-0 only to see Dallas start a brutal pattern - a long drive in crunch time that saw the Redskins lose.

Misery level: 4. Any division loss hurts, but to allow Dallas only seven points and lose? That’s tough.


Summary: With 11 minutes remaining, the Redskins led 24-16, but Philadelphia promptly marched 90 yards on 10 plays to tie the game. After a punt, the Eagles went 66 yards on 10 plays and kicked the winning field goal with 1:48 remaining.

Misery level: 4. A disheartening defeat because the fourth-quarter fiascoes had now become a trend.

WEEK 13 - NEW ORLEANS (33-30)

Summary: The offense gained a season-high 455 yards and scored a season-high 30 points, and the Redskins led 30-23 with two minutes remaining. But a missed Shaun Suisham chip-shot field goal allowed the Saints to force overtime and eventually win it.

Misery level: Off the charts. The Redskins did whatever they wanted offensively for most of the game, but defensive gaffes resulted in a crushing defeat.

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