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I’ll also touch on a cultural system that finds a player who might steal a horse, pilfer some iron ingots, pick locks to sneak into cottages of innocents or outright kill good guys in huge trouble. He is basically hunted with a bounty on his head and it will take jail time or a bribe to clear his name.

My favorite new feature to the Elder Scrolls world is wielding the power of Dragon Shouts. While exploring, look to walls to collect parts of the vocabulary. Now, absorb the souls of some recently slain dragons (piece of cake … not) and appreciate your new linguistic powers.

Obviously, it’s not as easy as it sounds, but this component of the game delivers a new language to the fingertips as a player combines three-word phrases (via taps on the controller’s shoulder button) to unleash effects such as a flash lightning storm, breathing fire at an enemy or summoning nearby beasts to help in combat.

After around 25 hours of play I barely have scratched the surface of a world so beautifully crafted that I have little time to segment my senses to appreciate the beauty of the cosmic Skills menu or an orchestral score that subtlety yet fully complements the on-screen drama.

The only frustration from my session with The Elder Scrolls V: Skyrim is that I may never watch a fantasy/action movie again. Why waste two hours of my life immersed in someone else’s vision when I can obsess in a fantastical world dictated by my triumphs and failures.