- Pope Francis meets Meriam Ibrahim, a Sudanese woman sentenced to death
- Detroit porch shooting trial: Suspect says he didn’t know gun was loaded
- U.S. Navy admiral ‘receptive’ to giving Chinese counterpart a tour of carrier
- Islamic State orders female genital mutilation for Mosul girls, U.N. says
- Israeli fire hits U.N. facility in Gaza, killing 15
- Obama encourages ICE to stand down, say former border agents
- Pro-Palestinian protesters attack Israeli soccer team in Austria match
- Virginia police: 2 dead after storm at campground
- Ukrainian prime minister announces resignation
- House members question $17 billion VA request
Zadzooks: Resident Evil Revelations review (3DS)
Question of the Day
The latest episode from one of the masters of the survival-horror video-game genre returns to its roots with some eye-popping results in Resident Evil Revelations (Capcom, reviewed for Nintendo 3DS, rated M for mature, $39.99) for Nintendo’s hand-held gaming system.
Tethered to a conspiracy-riddled story (pretty much par for the course with not many revelations) and exploring what happens between Resident Evil 4 and Resident Evil 5, familiar heroes are back along with some new members of the Bioterrorism Security Assessment Alliance to stop the evil organization Veltro.
The action plays out in episodic chunks complete with bumpers — “previously in Resident Evil Revelations ” — to offer an easy-to-appreciate cinematic story tied to multiple plot threads that jump across time periods.
Team-ups throughout the campaign mode will find a player handling legends such as Jill Valentine with new partner Parker Luciani in support of Chris Redfield paired with Jessica Sherawat, for example.
Directing a character requires getting used to a cramping control scheme (for the big-handed types, anyway) but one that offers a nice level of flexibility, including a lifesaving dodge mechanic and running or walking, depending on the amount of pressure placed on the touch pad.
The 3DS’ bottom touch screen manages using firepower such as shotguns, pistols and a time-delayed grenade (which also attracts enemies), viewing maps, reading manuals and any upgrades.
Be it searching a seemingly abandoned ocean liner, combing a beachhead for samples, fighting T-Abyss’ virus-enhanced wolves in an Arctic mine or escaping an infested building in the forsaken city of Terragrigia, it’s a methodically paced nail-biter at every turn with a variety of haunted horror mutations to encounter.
As in the early Resident Evil days, warriors meet with a limited supply of ammo (and in some levels no weapons), resilient monsters (imagine a mutant call for John Carpenter’s “The Thing”), an assortment of heart-racing moments (not dictated by killing), opening lockers to find surprises and collecting those excellent green healing herbs.
This time out, however, they get some help with a tool called Genesis. This all-purpose scanner drops a sick green targeting pall over the screen and allows the player to home in on and ingest data.
At its simplest level, it means finding hidden ammo or helpful items, such as keys. At its most nerve-racking, it’s scanning a mutant almost ready to attack to acquire percentage points and collect more health herbs.
Of course, Nintendo’s 3DS brings the frightening savagery and fear level in your face through the top 3-D-ready screen, which never requires wearing those goofy glasses.
Just crank up the effect and hold it about a foot from your peepers, and don’t shake too much. I also would suggest players pop in the ear buds for some unforgettable atmospheric sound effects guaranteed to make you flinch around every corner.
My reservation with the game, however, is that it sometimes is tough to get in the mood when playing in a confined (3 inches wide) 3DS space, even with the assortment of grotesque creatures popping up and dying into gelatinous masses of bloody goo.
Still, the cut scenes consistently dazzle (reference an entire city collapsing) while showing the power of the Nintendo hand-held as a slick entertainment device.
© Copyright 2014 The Washington Times, LLC. Click here for reprint permission.
About the Author
A graduate of Northwestern University with a degree in communications, Joseph Szadkowski has written about popular culture for The Washington Times for the past 17 years. He covers video games, comic books, new media and technology.
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