- The Washington Times - Sunday, September 4, 2011

Based on the upcoming first-person shooter from id Software and Bethesda Softworks, this three-issue comic book series Rage (Dark Horse Comics, nos. 1 to 3, $3.50 each) teases video gamers with a story about the maniacs they soon will be slaughtering virtually.

Yes, readers are stuck in yet another post-apocalyptic world filled with “Mad Max”-style gangs, creatures and government ruffians out to control what’s left of an Earth struck by a meteor back in 2037.

Nanotrite technology researcher Elizabeth Cadence was one of the lucky few to survive in an underground pod contained in a cryo ark, but her reawakening in 2095 is nothing to celebrate.

With her husband and son missing, she has little time to search as her skills are in immediate demand from one of the remaining Twelve Visionaries, Gen. Noah Cross.

It does not take her long to realize that some nasty looking mutants locked away are not the result of contact with the meteor that struck Earth, but something more sinister.

Writer Arvid Nelson, creator of Rex Mundi, sticks readers in the middle of a Rage with plenty of violent encounters (ever see somebody die via the wing of a model airplane?) and even offers a glossary of terms in each issue to help explain the mythos.

Artist Andrea Mutti makes violence of the finest gore and seems to revel in drawing characters overreacting to any situation.

As a bonus, painter Glenn Fabry delivers his patented stomach-churning bruised and bloodied covers, comparable to his work on the Preacher and Hellblazer. Despite Mr. Mutti’s admirable effort, I wish Mr. Fabry had drawn the interior pages as well.



Click to Read More

Click to Hide