- The Washington Times - Wednesday, September 9, 2026

ORLANDO — A homicidal clown, interdimensional sadomasochists and the master of the Upside Down’s hive mind joined an emotional homage to rock ’n’ roll’s Prince of Darkness in ruling this year’s Universal Orlando Halloween Horror Nights.

Now celebrating its 35th iteration and found at Universal Studios Florida, the premier autumn seasonal event for fans who love to be scared lovingly welcomed the music and mythos of the late Ozzy Osbourne to one of its 10 haunted houses.

“We weren’t interested in creating a museum where you walk past moments from Ozzy’s life. We wanted his imagery to come alive around you,” says Mike Aiello, senior director of Creative Development at Universal Orlando Resort.



“I’m particularly proud of how theatrical it feels. There are moments that are enormous, operatic, and others that get very intimate and disturbing. Although the heart of it is absolutely a tribute, but hopefully it’s a tribute that can also scare the hell out of you.”

Inside the Ozzy Osbourne: Price of Darkness haunted house at Universal Orlando's ‘Halloween Horror Nights 35 for 2026 (Photograph by Jacquie Kubin / Special to The Washington Times)
Inside the Ozzy Osbourne: Price of Darkness haunted house at Universal Orlando’s ‘Halloween Horror Nights 35 for 2026 (Photograph by Jacquie Kubin / Special to The Washington Times) Inside the Ozzy Osbourne: Price of … more >

Equally significant this year, creators brought back the combined devilish might of Jack the Clown and his former ringmaster, Dr. Oddfellow, delving deeper into their canon to unleash the Infernal Carnival of Nightmares upon guests.

“We’re not simply bringing them back because people recognize them. We’re advancing their relationship. The Infernal Carnival exists because those two forces have come together. That’s a new piece of mythology built from existing history,” Mr. Aiello says.

Ultimately, the creative team consisting of writers, show directors, production designers, costume designers, makeup artists, fabricators, composers, stage managers, audio and lighting technicians and performers came together to celebrate 35 years of horror at Universal Orlando, and Mr. Aiello says he could not be happier.

“Thirty-five years is an extraordinary milestone, but this team has never treated it like a victory lap. They are still pushing ideas, challenging one another, finding new ways to tell stories and creating things we have never attempted before,” he says.

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“The passion, the craft, the collaboration and the sheer number of people who give their talents to something larger than any one individual. That is what makes me most proud.”

So, let’s embrace the foggy night and review this year’s haunted house mazes (scored for narrative clarity and gory scares); gain some occasional insight from Mr. Aiello or juicy facts; explore the best scare zones; learn a final tip to avoid lines for guests; and get a short glimpse at the wide range of creatures to be found throughout Universal Orlando’s stable of theme parks.

Jack the Clown and Chance at Universal Orlando's ‘Halloween Horror Nights' 2026 (Photograph by Jacquie Kubin / Special to The Washington Times)
Jack the Clown and Chance at Universal Orlando’s ‘Halloween Horror Nights’ 2026 (Photograph by Jacquie Kubin / Special to The Washington Times) Jack the Clown and Chance at … more >

Hellraiser: Based on the first three films adapting author Clive Barker’s grotesque novella — “Hellraiser” (1987), “Hellbound: Hellraiser II” (1988) and “Hellraiser III: Hell on Earth” (1992) — the house takes visitors on a grisly journey into a realm where Pinhead and his tormented Cenobites (a group of extra-dimensional, sadomasochistic beings) derive hellish pleasure from causing hedonistic humans plenty of pain.

Enter a room just as Frank Cotton (a lead character in the films), kneeling in a circle of candles, begins to solve the Lament Configuration puzzle box, unleashing his doom as guests literally walk through the evolving box to meet skinless living victims and our favorite Cenobites in elaborate leather costumes.

Pinhead, reminding everyone that “your suffering will be legendary,” often lords over the environments, and guests can expect scare moments with the Chatterer, Butterball and the female Cenobite (she was never given a name in the movies) and even a nightmarish puppet of the Engineer (ripped from the first film).

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Most clever about the house design, it features rays of light shining through broken wall slats of the rooms, a peek at the Labyrinth and deliberately open sightlines through parts of the maze. So, for example, a guest sees a man kneeling with bound arms outstretched in the distance and eventually gets to witness his bloody dilemma.

By far the most authentic and disgusting house this year through sheer gore (did I just walk through hanging human intestines?) and Mr. Barker’s terrifying characters, it still never quite attains the gross heights of last year’s Terrifier house.

However, it comes close, thanks to a torture chamber’s worth of scenes spotlighting hanging body parts, entrail-splattered walls and most memorable to the movies, chains tearing away flesh from the human body.

Story: 8 out of 10; Gory: 9 out of 10.

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Behind the magic: ” We didn’t want ‘Hellraiser’ to simply become a collection of recognizable scenes connected by hallways. You’re entering something that feels geometrically wrong. Spaces become labyrinthine. Your perception of where you’re going starts becoming less reliable and eventually it feels like you’ve crossed completely into the Cenobites’ world. Hellraiser is about desire and curiosity taking you someplace you should never have gone. So ideally, the architecture begins doing the same thing to you.”

Moments inside and outside Universal Orlando's Halloween Horror Nights 2026 including encounters with sword swallower Auzzy Blood, Dr. Pumpkinspyce and Fortnightmare's Skull Trooper. (Photographs by Jacquie Kubin / Special to The Washington Times)
Moments inside and outside Universal Orlando’s Halloween Horror Nights 2026 including encounters with sword swallower Auzzy Blood, Dr. Pumpkinspyce and Fortnightmare’s Skull Trooper. (Photographs by Jacquie Kubin / Special to The Washington Times) Moments inside and outside Universal Orlando’s … more >

Stranger Things 5: Halloween Horror Nights’ long-time association with Netflix’s popular sci-fi, supernatural series ends after creating a total of four houses over the last eight years with one final effort celebrating the show’s fifth and final season.

Guests take a walk through the last eight episodes with the Hawkins gang by visiting the Wheeler house, Hawkins Memorial Hospital, Hawkins National Laboratory, the MAC-Z military base, the Upside Down and finally the Abyss. Demogorgons, Demodogs, Vecna and the Mind Flayer provide the monsters, while virtually all of the principal characters appear along the route.

The highlight by far ushers guests into one of the largest rooms at HHN 35 for the scene in which Will finally turns his powerful connection to Vecna against the monsters.

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A full-size Demogorgon is suspended in midair, its body contorted as Will telekinetically breaks its limbs. Rather than simply hiding another Demogorgon for a jumpscare, Universal built the encounter as a large theatrical tableau using moving scenic elements, animatronics and effects.

Fans will be satisfied with this loving tribute to “Stranger Things,” while those unaware of the series will find some cool elements and monsters but will be totally lost in the story.

Equally important for fans, those looking for a loving and artistic goodbye to the series should stop by the central lagoon (along Central Park on the Hollywood side) at select times for Stranger Things: Return to Hawkins for a 13-minute water and effects show set to rock music that relives all five epic seasons highlighted with video projections of key moments.

Story: 6 out of 10; Gory: 6 out of 10.

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Behind the macabre magic: “I would probably put ‘Stranger Things 5’ very high on most technologically challenging to create of all of the houses because of the amount of show action we’re asking the house to accomplish. There are effects involving fully articulated creatures, and moments where we’re trying to reproduce supernatural events from the series physically around the guest. A Demogorgon isn’t simply jumping through a doorway anymore. You’re dealing with creatures appearing overhead, physical transformation, destruction, synchronized audio, lighting and mechanical effects.”

Ozzy Osbourne: Prince of Darkness – A fantasy journey showcases the solo career of one of rock’s most influential performers, delivered as a dark yet loving homage through iconic imagery, music and mythology and playing out as an immersive horror spectacle filled with skulls, bats, snakes, monsters and demons.

Guests enter a Gothic dungeon where Ozzy has been imprisoned until his followers release him, with the song “Straight to Hell” blasting away before sending them into a succession of surreal album-inspired worlds.

Although a scene of a bat ripping the head off of a robed believer certainly drips with irony for the all-knowing Ozzy fan (remember his 1982 incident), they quickly appreciate multiple actors dressed as Ozzy the werewolf for his “Bark at the Moon” album, with strains of the hit tune being drowned out by growls and howling.

Next, the song “Crazy Train” becomes a chaotic transportation sequence, ushering guests into increasingly fiery and nightmarish train cars and welcomed by an elongated and monstrous conductor version of Ozzy.

The finale brings guests into a fiery throne room, where Ozzy appears as the Prince of Darkness beside imagery inspired by “The Ultimate Sin.”

The final scene will be the most impactful of the night, with a human actor portraying Ozzy as the Prince of Darkness sitting on his throne from his final concert and a life-sized dragon with the lead singer’s facial features (from Boris Vallejo cover art for “The Ultimate Sin,” album) perched next to him.

Worth also mentioning, to spotlight the fantastic designers, are a pair of ponds at the start of the house presenting reflections of Ozzy’s face in various moments of his career.

I doubt any other theme park would bother to offer this level of detail. Surprisingly, most audience members I watched did not even notice the brilliant effect.

However, two small issues with the Ozzy house make it fall short of perfection.

First, as I was told, one of the signature scene pieces displays an animatronic version of Ozzy transforming into a bat.

The two times I went through the house, an abundance of smoke obscured the craftsmanship of the team’s work, and I could barely see the humanoid bat. Less smoke and much more illumination would do wonders to bring the creation to visual life.

Second, the final version of Ozzy sitting on his throne was portrayed by a scare actor who did not really look like Ozzy. A much better option might have been an animatronic version with a holographic face of Ozzy that would offer a more supernatural visage of the icon telling fans, “I love you all.”

Story: 10 out of 10; Gory: 7 out of 10.

Behind the macabre magic: “We weren’t adapting a two-hour movie. We were looking at decades of music, artwork, mythology and this extraordinary visual vocabulary Ozzy created throughout his career.”

Sinners – Director Ryan Coogler’s four-time Academy Award-winning horror film gets adapted into a haunted house, taking guests back to a 1930s Clarksdale, Mississippi, soon to be overrun by vampires.

After an introduction to Elijah and Elias Moore, the Smokestack Twins, the story moves from a farmhouse full of bloodsuckers to the opening night of the brothers’ blues-music-infused, Black community hangout Club Juke under assault by Irish vampire Remmick and his ever-burgeoning, fanged minions.

The entire experience centers on the reimagining of one of the major scenes in the film, featuring entering the corrugated-metal building to hear Cousin Sammie, “Preacher Boy” Moore, performing “I Lied to You” with a reproduction of a 1932 Dobro Cyclops resonator guitar.

Surrounded by an eerie glow of a fiery backdrop and shadows of humans dancing above him, chaos ensues when vampires enter the club. The potent signature effect of the house displays Remmick flying toward the guests, claws and fangs drawn out in attack mode.

Guests will survive the night to watch a sunrise and the evil creatures in silhouette bursting into flames in a video backdrop.

Outstanding production design greets a story almost discernible without having seen the film, thanks to just enough dialogue and character narration. If anything, it should make guests immediately want to watch the movie.

Story: 9 out of 10; Gory: 7 out of 10.

Behind the macabre magic: “The film does something extraordinary where music isn’t simply accompanying the story. The music has power. It connects people across generations, and ultimately that gift is what draws something terrible towards them. So, we wanted the house to actually experience that transformation.”

Evil Dead Burn: Based on the new, sixth Evil Dead film, rather than an overview of the franchise, the story centers on Alice Price, a grieving widow who goes to stay with her late husband Will’s family at their isolated, deteriorating vacation home in the woods.

Unfortunately, the Price family has a history with the Necronomicon, aka the Book of the Dead. As the ancient tome unleashes its influence, members of the Price family are possessed one by one, transforming the house into a maze of Deadites, mutilation and escalating chaos.

Guests move through foreboding staircases, cramped rooms, ruined interiors and grotesque scenes as Alice struggles to survive relatives who are no longer human.

For those who have not seen the film, the action relies mainly on jumpscares from humans in various states of possession.

However, a few standout moments will draw gasps, including an animatronic puppet dog with glowing eyes named Max and, as seen in the film, Alice turns a construction-site jackhammer on the charred Deadite corpse of her husband Will, recreating one of the film’s most vicious final confrontations.

And, offering by far the best house entrance of the night, the walk up features an enormous, flaming red and yellow Evil Dead Burn title floating in the darkness, accompanied by a gruesome, still-talking severed Deadite head surrounded by a crashed vehicle, trees, fog and a sweltering red glow. It plays like the franchise’s signature opening credits suddenly coming to life.

Story: 6 out of 10; Gory: 8 out of 10.

Behind the magic: “’Evil Dead Burn’ has a completely different rhythm. ‘Evil Dead’ has always had that wonderful combination of brutality, chaos and a little bit of madness, so we can be incredibly aggressive with the Deadites and allow the house itself to almost feel like it’s attacking you. The goal isn’t to recreate every frame. It’s to recreate how watching that story made you feel.”

H.R. Bloodengutz Presents: A Halloween Fright-Tacular!: After his debut at Halloween Horror Nights 21 and now escaping from a lengthy prison stay for torturing his producer, famed late-night horror movie host H.R. Bloodengutz, aka Larry Kurtzberg, returns to Carey, Ohio, and the WKNB studio on Halloween night to offer up select scenes of seven of his favorite schlock scary films … and get some revenge.

For each movie, guests get the host’s quick video introduction on an old-style television set before walking through a live-action snippet for “The Legend of Horseless Hollow” (a comedic inversion of “The Legend of Sleepy Hollow”); “A Monsters’ Night Out” (classic monsters partying in a tiki bar); “The Grayscale Graveyard” (a black-and-white old-school zombies in the graveyard tale); “Cult of the Pumpkin Lord” (a callback to HHN’s Wicked Growth and the Pumpkin Lord); “Conjure the Funk” (occult horror meets 1970s disco); “Skoolhouse Resurrection” (HHN’s creepy schoolhouse mythology); and “The Madness of Dr. Pumpkinspyce” (a mad-scientist spoof culminating in the creation of the “Frankenspice” Monster).

Creatures rule the house with appearances by a large dancing werewolf drinking a piña colada (a tip of the snout to the Warren Zevon song), a blue-skinned vampiress having a female snack, a horned monster feasting on a massive pumpkin and a disco-dancing female zombie.

Better yet, at the end of the house, Universal nostalgia buffs may also recognize Eddie, the shaggy humanoid werewolf that terrorized audiences for years in the finale of Universal Orlando’s Horror Make-Up Show.

This is my second favorite haunted house this year due to the variety of production designs crammed into one spot, the infusion of dark humor (Mr. Kurtzberg’s torturous antics), themed scents (a strong pumpkin spice odor surrounds Dr. Pumpkinspyce) and the lighting that clearly complements the gantlet of groovy ghoulies throughout.

Story: 9 out of 10; Gory: 7 out of 10.

Frightening fact: The original performer who played Mr. Bloodengutz in a 2011 house returned to record the new video queue and house material.

Madlands: Caged Cannibals: Guests take on the role of survivors from a post-apocalyptic wasteland who attempt to find sanctuary in an abandoned zoo and discover that it has been divided among rival cannibal factions filled with hungry human killing machines in this original-world haunted house.

Survivors stroll through the aviary, a polar bear enclosure and a rhinoceros paddock, each featuring crazed humans dressed in animal-themed spiked armor, leather masks and rusted metal helmets as they wield weapons such as metal claws, swords and a chainsaw.

A very Tim Burton, Gotham-esque entrance to the zoo mixes with a Mad Max meets Island of Dr. Moreau vibe throughout, with the most ferocious and visceral moments found within the rhino area.

The story is not easily deciphered through the house’s visuals, but some moments shine, such as a victim impaled on a bed of spikes, a metal-masked blacksmith building a helmet, a cannibal wearing a rhinoceros head, a vehicle with a flamethrower turret and, a heart being torn out of a victim’s chest.

I bet this house would have been much more impactful with more illumination to inspect the urban decay design.

Story: 5 out of 10; Gory: 6 out of 10.

Behind the macabre magic: The designer of the house Cam Batz collaborated with the composer Anthony Smith to create the original punk rock musical score.

Cybergoria: I had high hopes for this currently very relevant house that took guests into a world where robots and artificial intelligence were to deliver humans immortality.

Specifically, Bio Immortal Bionic Intelligent Systems corporation promised customers eternal life by putting them into cryogenic suspension until science could deliver the dream. Thousands of years later, the corporation is far gone, but its intelligent industrial facility still functions and is still trying to fulfill the directive.

The intelligently obedient robots that remain — referred to as Fleshbots — have concluded that keeping humanity alive requires replacing failing biological components with machinery while simultaneously grafting viable human tissue, appendages and organs onto mechanical bodies.

You can bet that each sterile white futuristic hallway or lab area has plenty of bloody research on display, with humans being disassembled, a viscous wall of oozing tissue, an appendage assembly line and an occasional human still in a freezer bag (the cheaper option for a cryogenic chamber), as well as showcasing those somewhat gooey and gloriously grotesque Fleshbots.

The jumpscares are frequent, but the trip is far too quick. I suggest trying to get through the house again to really appreciate the absolute twisted horror of this sci-fi survival tale.

Story: 8 out of 10; Gory: 8 out of 10.

Frightening fact: Cybergoria uses roughly 12 gallons of theatrical blood, twice the amount used in last year’s Terrifier house.

Invasion: Alien Abduction: In this original design, take a stroll through an extraterrestrial attack on a Southwestern farmhouse and barn where a group of aliens plucked right out of an Area 51 playbook are looking for Earth specimens. Of course, those who resist pay with their lives.

Our little, bulbous-headed creatures are a vicious lot who are now sporting razor-sharp teeth, long claws and some even with extended tentacles that will punch through a wall and eviscerate the human body.

Guests watch animals and their brethren getting grabbed and pulled up towards the mothership, a farmer with a shotgun attempting to fight off the creatures, a human in silhouette getting his arms torn off and, best of all, they get a jumpscare about every five seconds from the aliens popping out from a variety of crevices, doors and holes.

A nice touch to the evening was a real full moon backlighting the exterior of the homestead as guests entered a house that puts a spin on the alien abduction mythology.

Story: 5 out of 10; Gory: 7 out of 10.

Jack & Oddfellow: Chaos & Control: Drawing on two decades of Halloween Horror Nights mythology, this impressive house revisits the origin of Jack the Clown and his violent history with circus owner and ringmaster Dr. Oddfellow.

Guests enter Oddfellow’s carnival, where Jack Schmidt is still a murderous performer beginning his transformation into the icon HHN fans know.

After discovering Jack’s homicidal tendencies, Dr. Oddfellow murders him and stuffs his body inside the Jack-in-the-Box, intending to end the threat.

Instead, the box exposes Jack to the supernatural Oddverse and magnifies his power. Jack returns, invades Dr. Oddfellow’s realm and gradually wrests control of the story itself, turning the carnival into an increasingly surreal neon landscape of distorted games, ferocious clown imagery and chaotic environments.

Their struggle escalates until neither can fully dominate the other. Ultimately, Jack and Dr. Oddfellow realize their combined power is greater than their rivalry. They unite chaos and control, creating the Infernal Carnival of Nightmares.

Impressive set design brings the Depression-era traveling carnival (complete with weathered sideshow posters, performer quarters and old-fashioned midway) and swirling Oddverse to life.

A constant narration from Dr. Oddfellow clearly explains the story, and multiple performance-driven scenes and moments of tech and puppet magic make this house a standout.

Diabolical moments include a live Jack putting on his makeup, Dr. Oddfellow stuffing him into the box with feet dangling, a tilted and spinning vortex hallway to traverse, the pair of adversaries discussing a deal atop an enormous version of the skull from Dr. Oddfellow’s Cane of Souls, and giant puppet heads of Jack and Dr. Oddfellow.

Fans loving the history of Halloween Horror Nights will redo this house early and often to catch Easter eggs such as visiting the Art Deco Shadybrook Rest Home and Sanitarium.

Story: 9 out of 10; Gory: 6 out of 10.

Behind the magic: ” We designed it almost like a great genre movie where you don’t need to have a knowledge of the backstory … it certainly helps but isn’t essential.

If you’ve followed Halloween Horror Nights for decades, you’re going to recognize characters, imagery and moments that mean something more to you.

“But if you’ve never heard the names Jack Schmidt or Dr. Oddfellow before, the basic story is very simple. These are two incredibly dangerous people battling for control, and you’ve walked directly into the middle of it.

“That’s always what we aim for. Lore should deepen the experience. It should never be the admission price for understanding it.”

Clowning around in scare zones

Getting to the haunted houses requires carefully walking through and around the creature-loaded scare zones strategically placed around the park, led by a pair of areas worth a scream.

First, the adventurous and aptly named Downtown Clowntown transforms Universal Studios Florida’s New York streets into a full-scale clown takeover, with Jack’s followers turning the area into a twisted carnival city.

Much more than a simple scare zone, it plays like a collection of interconnected street shows, character encounters and living dioramas.

Highlights include Jack’s favorite gal pal Chance presiding over a guest torture stage with her boyfriend stopping by for support; street encounters with the famous, giant-headed Killer Klowns from Outer Space; and a Midway of the Bizarre featuring a carnival barker inviting guests to try their luck at a grotesque midway game filled with decapitated heads and bloody appendages.

A pair of standout mini stage shows offer Art the Clown, dressed as Santa in a nod to “Terrifier 3,” turning Christmas into a blood-soaked holiday display; and an amazing marionette theater where a clown puppet master controls classic strung-up, wooden versions of Jack and Dr. Oddfellow to explain their story. The latter is a huge highlight of the night.

The second scare zone of note, Fortnitemares, is based on Epic Games’ popular video game and actual Halloween-themed updates to the third-person shooter.

It offers a full-sized battle bus starting point as well as live encounters with iconic characters, such as the perfectly costumed Skull Trooper in a skeletal outfit; Hollowhead with a pumpkin noggin; Wrath, the “warden of the Underworld” in a black trenchcoat and wrapped in bandages; and zombified female Punk in leather biker gear.

Unfortunately, it does not come even close to the creepy zone from last year in that same Central Park area featuring the twisted fairytale of The Cat Lady of Crooked Lane tied to an old woman and her punishment of naughty children by turning them into feral felines.

The new live show Nightmare Fuel: Blood Noir rounds out the nighttime entertainment. It turns HHN’s high-energy, acrobatic stunt spectacular into a dark, vampire-infested noir fantasy.

A young woman is drawn into a shadowy metropolis where vampires and hunters battle through acrobatics, fire effects, aerial choreography and loud rock music. The production mixes gothic imagery with nightclub spectacle, including performers suspended overhead and elaborate combat sequences.

The freakish star here is sword-swallower Auzzy Blood with an insane sequence of swallowing and screwing sharp objects into his head.

Stay & Scream with shorter lines

On a very positive note, for those horrified by waiting in long lines, Universal has found a pretty solid solution with an expansion to its Stay & Scream program.

Now eligible guests can begin experiencing haunted houses as early as 2 p.m., more than four hours before HHN officially opens at 6:30 p.m.

To participate, guests need admission to Halloween Horror Nights for that evening plus access to Universal Studios Florida during the day. That daytime access can come from a regular park ticket, an eligible Annual Pass or Universal’s separate Scream Early Ticket, which costs about $70 plus tax.

Guests who qualify receive a Stay & Scream wristband verifying both their daytime access and HHN admission. Rather than being confined to a holding area until shortly before the event, wristbanded guests can remain inside the park while Universal transitions from normal daytime operations to Halloween Horror Nights.

For HHN 35, the change is particularly valuable because several haunted houses begin operating at 2 p.m.: “Stranger Things 5,” “Jack & Oddfellow: Chaos & Control” and “Hellraiser” have been among the first houses available, with additional houses opening progressively during the late afternoon and early evening.

For the average visitor, that can dramatically change the night. Someone using early entry may complete two or three major houses or potentially more before the front gates open to the general HHN crowd.

Suffice it to report, guests now have a fighting chance to experience all 10 houses in one night as well as see the Blood Noir show and stop by the coveted Tribute Store.

Creatures here, creatures everywhere

Families spending more time than just an evening for Halloween Horror Nights have three parks to also explore: Universal Studios Florida (USF), Islands of Adventure (IOA) and Epic Universe (Epic), filled with monsters, creatures or horror icons befitting the Halloween season.

Here are just some of the rides, attractions and locations featuring some spooky surprises.

Monsters Unchained: The Frankenstein Experiment (Epic): Of the roughly 10 icons in this dark ride, keep a careful watch for Quasimodo inside the giant bell above, the Phantom playing his organ and a swooping, in-your-face encounter with the Creature from the Black Lagoon.

The Amazing Adventures of Spider-Man (IOA): In this motion ride, a demonic Hobgoblin swoops toward the guests’ Scoop vehicle, throwing flaming pumpkin bombs, and the symbiote Scream, with the flowing tendril hair, claws and monstrous mouth, lunges and swipes toward the Scoop, putting that huge tooth-filled face directly in riders’ view.

Hagrid’s Magical Creatures Motorbike Adventure (IOA): The scariest part of his coaster is not running into the 8,000-pound three-headed dog Fluffy or the 8-foot-long crab scorpion Blast-Ended Skrewt (only mentioned in the original novels) but that they got rid of Express Pass this year. Never fear, get in the single-rider line and hope for an intelligent park attendant to act like an efficient traffic cop. I experienced the wait time cut down by almost 50 percent. Bravo.

Five and Dime (USF): Visitors shopping on Hollywood Boulevard will find in the retail gift shop life-size statues of Frankenstein’s Monster, the Bride of Frankenstein, Dracula and the Creature from the Black Lagoon.

Curse of the Werewolf (Epic): This family-friendly coaster goes into an old wooden barn twice, and astute riders will find in the rafters two very large and hairy werewolves on opposite sides of the structure with gnashing teeth and glowing eyes.

Harry Potter and the Forbidden Journey (IOA): This motion simulator dark ride features giant spiders led by Aragog that descend toward the Chamber of Secrets past the skeletal remains of the Basilisk, and then a mob of Dementors closes in and attempts to perform the Dementor’s Kiss.

Revenge of the Mummy (USF): Before the coaster portion begins, riders are surrounded by Imhotep’s army of the dead, a group of warrior mummies rising around the vehicle, followed by thousands of projected and physical scarab beetles apparently pouring toward and beneath the car. Also, exit to the gift shop to find a full-size statue of Boris Karloff’s version of the mummy, standing up in a coffin, no less.

The “Jaws” shark (USF): Despite the famed “Jaws” ride disappearing in 2012, its most famous resident still literally hangs out around Fisherman’s Wharf, San Francisco area near the Chez Alcatraz open-air bar. Yes, get a picture with an enormous great white shark strung up where guests can pose beneath its open jaws.

Sideshow Obscura. McDougal’s House of Horrors (USF): The official tribute store for Halloween Horror Nights 35 location next to the Revenge of the Mummy ride offers such oddities as a chained cyclopean skeletal corpse, a screaming ghostly woman in romantic Gothic attire materializing inside a mirror in Madame Basiel’s fortune-telling caravan and shelves lined with skulls and shrunken heads from various creatures.

Skull Island: Reign of Kong (IOA): While aboard a 40-foot-long expedition truck in the trackless dark ride, guests encounter, besides the King, the scavenging predator called Carnictis. The creature has no eyes or face, just an enormous circular, oozing mouth surrounded by jagged teeth that feeds on dead or wounded beings in the murky chasms of Skull Island.

• • •

IF YOU DARE GO

What: Halloween Horror Nights 35

Where: Universal Studios Florida, 6000 Universal Blvd., Orlando, Florida.

Fear factor (out of 5): 4.5 for adults; parental discretion highly advised for children. Universal officially warns that the event may be too intense for young children and is not recommended for children under 13.

Hours: Select nights through Nov. 1, generally Wednesdays through Sundays, from 6:30 p.m. to 2 a.m. HHN 35 runs for 48 regular event nights through Nov. 1.

Price range: Single-night general admission starts at $89.99 plus tax, with prices varying by date and availability. Halloween Horror Nights is a separately ticketed event and is not included with regular daytime theme-park admission.

Special pricing packages can help ease the pain of the event’s notoriously long lines. An HHN Express Pass starts at $199.99 per person, plus tax, and provides one use of the shorter Express queue at each of the 10 haunted houses and participating attractions. Event admission is required separately.

For guests wanting the VIP treatment, the traditional R.I.P. Tour starts at $469.99 per person, plus tax, and offers guided priority VIP access to the haunted houses along with other benefits. New this year, Universal also offers a five-house R.I.P. Tour starting at $299.99, with guests choosing a predetermined North or South itinerary. Neither R.I.P. Tour price includes the required HHN admission ticket.

Website: https://www.universalorlando.com/hhn/

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