"When you're looking at the game in 3-D, the space you're looking at feels real," said Lamia. "When I've got a weapon, and I'm painting a red dot on an enemy target, I'm painting a red dot on an enemy target. When I'm aiming down the sights, I'm aiming down the sights. When someone's down the corridor, it feels like somebody's down that corridor _ for real."
He said the game would be the same if played in 2-D or 3-D and that no content was created especially for the 3-D version, though it looks much more immersive.