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Joseph Szadkowski

Joseph Szadkowski

A graduate of Northwestern University with a degree in communications, Joseph Szadkowski has written about popular culture for The Washington Times for the past 25 years. He covers video games, comic books, new media and technology. 


Articles by Joseph Szadkowski

Zadzooks: Halo Wars review

Review of Halo Wars, a video game for the Xbox 360 from Microsoft Game Studios and Ensemble Studios. Published March 11, 2009

ROMper ROOM: Games improve math skills

DreamBox Learning's K-2 Math ($12.99 per month after a free two-week trial, delivers a robust, online math program geared to children in kindergarten, first and second grades. Published March 8, 2009

Zadzooks: More from toy fair

Previews from the 2009 Toy Fair include "Dragonball Evolution" and "Batman: The Brave and the Bold" acton figures, the Women of Marvel Costume Collection, Lego Star Wars, Minimates and Monopoly G.I. Joe Collector's Edition. Published March 5, 2009

ROMper ROOM: Disney's trivia triumph

Aladdin's wisecracking Genie dons a game-show host's tuxedo and gives Wii families a fun way to spend evenings in "Disney Th!nk Fast." Published March 1, 2009

Zadzooks: Hasbro powers toy fair

This year's Toy Fair offered a gamut of toys and action figures from Hasbro associated with comic books, cartoons and movies. Published February 26, 2009

Digital evolution displayed at toy fair

Technology plays an ever-expanding role in a child's life, and toy companies are responding by incorporating more of it in their product lineups. Published February 23, 2009

ROMper ROOM: SimAnimals too simplistic

Children manage an ecosystem and get closer to nature's critters in SimAnimals (Electronic Arts, for DS, $29.99; and for Wii, $49.99). The popular Sims franchise targets younger players as they become keepers of a forest and directly help its inhabitants survive. Published February 22, 2009

ROMper ROOM: Eager beavers teach pre-K skills

In 'Didi & Ditto: Preschool Mother Nature's Visit,' the beavers are back to provide plenty of learning for kids ages 2 to 4, but more importantly, create an environment for parent and child to engage in a narrative that teaches lessons beyond early reading, writing or math. Published February 15, 2009

ROMper ROOM: Nancy's success no mystery

Nancy has evolved with the technology over the decades. She not only is comfortable on the PCs and the Nintendo DS these days, but is celebrating her 16th interactive mystery, Nancy Drew: The White Wolf of Icicle Creek (from Sega and Her Interactive, $29.99), with help from Nintendo's Wii. Published February 1, 2009