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Joseph Szadkowski

Joseph Szadkowski

A graduate of Northwestern University with a degree in communications, Joseph Szadkowski has written about popular culture for The Washington Times for the past 25 years. He covers video games, comic books, new media and technology. 

 

Articles by Joseph Szadkowski

Skywalker family saga enters Lego universe

Superhero and cartoon characters have become integral parts of the electronic entertainment industry. Around the world, youngsters and guys who can't get dates spend countless hours in front of their computers and video-game systems. Published January 19, 2008

Silent Hill an immersion in horror

Konami's disturbingly spooky universe makes its gaming debut on Sony's hand-held system in Silent Hill Origins (Konami, for PSP, rated M for mature, $29.99), causing nearly the same anxiety level and creep factor as found in its PlayStation console releases. Published January 10, 2008

Animated ninja figures learn all about warrior art

The comic book permeates all levels of popular culture. This sporadic feature reviews some recent examples from the world of digital video discs (compatible with DVD-ROM-enabled computers and home entertainment centers) and also includes a recommended sequential-art reading list to extend the multimedia adventures. Published January 12, 2007

Superb visuals in gory Gears of War

Gears of War, from Microsoft Game Studios for Xbox 360, rated M for mature, $59.99. If it were not for this game's incredibly cinematic, groundbreaking interactivity, which throws players into a sci-fi universe devastated by a subterranean species, I might just pass on it. I have seen this type of brutally violent scenario too many times before for nearly every entertainment console, and I am not sure how many more extraterrestrial entrails I can wade through before I need a psychiatrist. Published November 29, 2006

Scooby Doo's ghost hunt haunted by mystery man

Superhero and cartoon characters have become integral parts of the electronic entertainment industry. Around the world, youngsters and guys who can't get dates spend countless hours in front of their computers and video-game systems. Published May 7, 2004