"If you have a 21-year-old playing a video game, when the game is over, they start again. Here, if they miss a bad guy, that's what they carry with them," said Air Force Maj. Shauna Sperry, a psychologist who has just begun working with the air wing.
"They are electronically in the fight in the deployed area every minute," Maj. Sperry said. "They make life-and-death decisions every day, then they go home and have to play mom or dad. ... Sometimes things can be depressing for them."